Elysian offers a immersive race system which can turn your "Plain Jane" character into a three-dimensional character. Think of the races as a stepping stone to shape your character's interaction with the world around you once you enter Elysian. These races will not only drive character development and story, but help shape the server as a whole.
CASTELESS
Resilient Outcasts
“You can try to break our spirits, but we fear nothing beneath the open sky.”
Those collectively known as Casteless are not a pure race like the others. They are the biracial offspring of two races. Known as forlorn individuals, there mixed heritage leaves most Casteless feeling like outsiders in their native communities. It is due to this that many Casteless find comfort in each other, banding in communities that function as an adoptive family.
Appearance: Varies
Characteristics: Varies
Average Lifespan: Varies
Native Continent: Varies
RACIAL PERK
Mixed Blood: Your blood offers you no particular advantage, but your mixed hertiage makes learning skills easier. Completing the guild activities count for any of the perks you choose to have.
BRACCAN
Denizens of the Desert
“Beware the shifting sands, for if the heat does not break you, we will finish the job.”
Territorial, aggressive, mysterious, these are some of the words others use to describe the Braccan [Brak-kan]. Having found a way to thrive in the intense heat and sweltering sun, these stalwart desert dwellers are not to be trifled with. Behind their shrouded faces is a ferocity that can only be matched by a few. It is for this reason they excel as raiders, with many clans devoting themselves completely.
Appearance: Tan-Dark Skin, Above Average Height
Characteristics: Adaptive, Territorial, Opportunistic, Aggressive
Average Lifespan: 60-90 years
Native Continent: Ragnarok (Lore Name Pending)
RACIAL PERK
Adaptive Genes: Your body and mind are formidable, quickly adapting to every situation. You may switch out one of your perks (on a 72 hour cooldown)
Raiding Parties: You are used to working in groups of four or more when exercising your criminal tendencies. All of your raids must include you and at least three other people.
DARROW
Masters of the Plains
“Our stature may be small, but you would do well no to underestimate us.”
The Darrow [Dar-row] are a simple, but proud people, living most of their lives among their own kind. Despite this, they are considered the most welcoming of outsiders and it quite common for a Darrow to offer up their food, supplies, or even their home to someone in need. However, to take advantage of a Darrow's charity is a grave mistake, for even if you insult one, it is considered an affront to their entire clan.
Appearance: Light Skin, Below Average Height (Shortest Race)
Characteristics: Hard Working, Generous, Communal, Honest
Average Lifespan: 80-110 years
Native Continent: Valsgarde
RACIAL PERK
Communal Living: You come from a close knit community where family doesn't always mean blood. Darrow who are in tribes of three or more can choose a Tribe Perk (Character Perk) that is given to the whole tribe (only one tribe perk per tribe and cannot be switched once chosen).
Short Stature: You don't like to admit it but your height comes with certain disadvantages. You can only have two character perks.
NIRAJ
Seafaring Scallywags
“Wherever we want to go, we go...benefits of living on a ship, you see.”
Not fond of setting down roots or being away from the seas, the Niraj [Ne-raj] are a nomadic people who make their ships their home and the sea their playground. Always moving, they live a free and fast pace life, never staying at port for too long. It is for this reason that many Niraj turn to piracy to make a living. If its black sails you see, then its best you make a quick escape, for on the sea, the Niraj know no equal.
Appearance: Tan Skin, Average Height
Characteristics: Nomadic, Cunning, Free-Spirited, Short-Tempered
Average Lifespan: 50-80 years
Native Continent: Crystal Isles (Lore Name Pending)
RACIAL PERK
Pirate Life: Your seafaring life has left you with copious amounts of treasure. You start with triple the amount of starting funds.
Nomadic: You don't like to stay in one place for long. As such, you do not count towards settlement numbers.
DURNE
Bastions of the North
“We fight, always; that is how we live and that is how we will die”
For the Durne [Dur-n], life has always been a struggle. Their communities, nestled in the frozen tundra, leave no room for the weak-willed or feeble-bodied. Peace is an abstract concept to them all, for only through the crucible of battle do the Durne thrive. While most spend their lives fighting among the warring clans, it is common for a Durne to seek the thrill elsewhere. Many will allow themselves to be swords for hire, as long as their is blood to be spilled.
Appearance: Pale Skin, Above Average Height (Tallest Race)
Characteristics: Strong, Tireless, Fierce, Barbaric
Average Lifespan: 40-70 years
Native Continent: Valsgarde
RACIAL PERK
Warrior Culture: You were born of war and you will die from it. Receive all your ramshackle wares if your profession has blueprints.
Berserk: Your rage and bloodlust are not easily satisfied and many fear stoking your wrath. Talk of your carnage is far reaching, resulting in your reputation never rising above Disliked.
ELONI
Keepers of the Jungle
“Life can be painful, but do not fear the trials you face. Hard ground makes stronger roots.”
Known for their elusive nature, the Eloni [E-lone-e] make a home for themselves in the thick jungles of Elysian. Little is known of their customs and society. Very few Eloni leave their tribes in search of adventure or something more. Those that do tend to find themselves as the object of attention, for few can say they've seen one up close. Considered exotic by the other races, most Eloni use it to their advantage, using music and dance as their trade in common society.
Appearance: Light-Tan Skin, Average Height
Characteristics: Nature-Loving, Seclusive, Resourceful, Fleet-Footed
Average Lifespan: 70-100 years
Native Continent: The Center (Lore Name Pending)
RACIAL PERK
Primal Instincts: You possess a deep connection to the forests and the creatures that inhabit them. Huntsmen are allowed to turn in only five animals for each of the Tier 1 certifications. Breeders are along to breed an additional undomesticated animal among their chosen three.
Wildling: It is hard for you to adapt to civil society. Completing the requirements for character perks takes two extra guild activites.
ILKIN
The First People
“We are the first, and when the world ends, we will be the last.”
A diverse people, the Ilkin [Ill-kin] are the progenitors of every other native race on Elysian. How the others races split off and came to be were lost to time, but despite the fracture the true Ilkin race remained alive and resolute. Called conformists by their genetic cousins, the Ilkin believe that the time for tribal societies has passed. They were the first to be born and they assert that they will be the first to usher Elysian into a new age.
Appearance: Varies
Characteristics: Proud, Intelligent, Resolute, Refined
Average Lifespan: 90-120 years
Native Continent: Ragnarok (Lore Name Pending)
RACIAL PERK
Original Bloodline: You are part of an ancient bloodline that predates all other races and as such, possess the capacity for hidden knowledge unknown to the other races. You're allotted an extra character perk slot and one extra character perk point.
Decadence: You are used to a life of a luxury and abundance. Anything less is unacceptable. Settlements must pay 50% more upkeep for each Ilkin citizen.